11.18
SAY WHAT? PvP is dead? Zomfggzzzzzziajrsdhkjdsfgkdfjg or some such random internet expletive jargon. Well, the concept isn’t dead just the practical applications of it. Now when I say PvP I speak specifically to games where player versus player is an aspect of the game (not the entire game itself) and thus this statement does not apply to competitive games such as, well, any genre other than MMO gaming.
In MMOs, PVP is (was?) found in two varieties: closed and open. Closed PvP is when it is organized (like a duel), the most obvious example is the Battlegrounds (first employed in DAoC…I think?) as a way for Players to come together to do PvP at their convenience instead of roaming aimlessly in search of it, this style also allows controlled numbers so that combat is fair – more or less. The opposite of this is therefore Open PvP (not to be confused with open-world pvp). This style is where your enemies can kill you at any time with any numbers and any unfair advantage. It is ruthless and unforgiving.Now that I’ve outlined those two types let me hit you with the punchline of the topic at hand: Open PvP is the only meaningful type of pvp! Bam! Fist full of controversy right there.
First of all, let me qualify that statement; the reason open-world pvp is the only meaningful type of pvp (and remember this only applies to MMOs) is that MMOs are the only genre that can have this style of pvp. So, for my first premise I am positing that no other genre can have open-world pvp and as such MMOs don’t need to compete in that area – they’re always the best.
Second, and this is the point which may be hard for hardcore MMOites to swallow: closed-pvp, while fun, is a trivial, unbalanced pass-time when compared to any competitive game ever such as a solid FPS, RTS, MOBA…etc. It will never be as exciting, meaningful or challenging (or lucrative in the long term) because there is just too much variability in the way the games are designed and the way the characters are different from one another – I could go in to insane depth on this point but let’s simply just follow my premise for the time being.
Third, open world PVP is either zerg or get zerged. There are lots of niche roles small groups can play that are tactical and effective but at the end of the day is almost always comes down to who has the most fodder to throw at the other person. On top of this, the average player doesn’t like the fear of being able to be killed at any time by those they deem as “nerds who need to get a life”. Companies realize this and don’t make open pvp games or if they do they fuck them up beyond repair (Shadowbane, Age of Conan, Darkfall …etc) as they are much harder to keep people playing and need to essentially be flawless from launch because small issues heavily influence the flow of the game.
So, to summerize my premises that lead to the conclusion that pvp is dead
- There are only two types of pvp, open and closed
- Closed pvp is dead because it is terrible relative to other alternatives on the market
- Open pvp is dead because it is rarely ever done anymore and when it is it is just a numbers game
Therefore, pvp is dead.
Accept this fact and enjoy pvp as a casual pass-time and not as something worth any merit… or play a competitive game if you need a real challenge.